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Inside Mac Games Volume 3 #12
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TEXT_131.txt
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1995-11-23
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=================================
=SECTION TWO= CHEATS AND SPOILERS
=================================
-------------------------------------
CHAPTER [9]: How can I cheat in DOOM?
-------------------------------------
*9-1*: What are the DOOM cheat codes?
=====================================
Here is a list of the cheat codes from DOOM. During play, just type
the codes in with the keyboard. You need not hit ENTER after the code.
After entering, a message should be displayed at the top of the screen
telling which cheat mode was activated.
idbehold Displays menu (followed by S, V, I, R, A, or L for choice)
S=Strength (Berserk)
V=Invulnerability
I=Partial invisibility
A=Full Automap (computer map)
R=Anti-radiation suit
L=Light amplification visors
idchoppers Gives you the chain saw (long story behind the message)
idclev Warp (followed by episode number and level number)
# idclip No clipping (you can walk through walls)
iddqd Degreelessness mode (God mode)
iddt Toggles Automap between normal, full, and full with objects
(enter when in Automap mode)
+ idfa Gives full ammo, 200% armor, and all weapons but no keys
idkfa Very Happy Ammo (full ammo, 200% armor, all weapons & keys)
# idmus Changes the music to a certain mission (followed by
episode and level number)
idmypos Displays your bearing and coordinates in hex
@ idspispopd No clipping (you can walk through walls)
#: Found only in DOOM II
@: Only found in in DOOM I
+: Only found in DOOM v1.4bt and up
*9-2*: What command line parameters exist?
==========================================
To use most of these parameters, start DOOM by typing:
"doom -devparm <parameter> <more parameters>". If the "-devparm" parameter
is not needed, the parameter will be marked with a plus (+). Most of these
parameters can be mixed and matched to create different effects. For
instance, typing "doom -devparm -wart 1 8 -record demo01 -respawn" would
record a demo on episode one, level eight, with monster respawn. Lastly,
typing F1 during development mode will allow a 256 color screen capture in
PCX format.
@<filename> Used to read in a command line parm file
-altdeath Activates DeathMatch v2.0 (v1.4 and above)
-avg Ends the game after 20 minutes
-cdrom Uses C:\DOOMDATA directory for data
-comdev Internal development, texture mapping
-config <file name> + Reads an alternate configuration file
-control Unknown
-deathmatch + Starts NetDoom in Deathmatch mode
-debugfile <parameter> Dumps debugging info to debug<parm>.txt
-devparm Puts you in developers mode
-episode <episode> + Starts on episode (1-3)
-GUS Uses the original GUS instrument mapping
-GUS1 Uses the new GUS instrument mapping (default)
-fast +++ Nightmare mode without respawn
-file <name w/ .WAD> + Allows usage of an external PWAD file
-left ++ Sets up a network terminal for the "left view"
-loadgame <game number> + Starts from a saved game (0-5)
-maxdemo + Specifies the maximum size of a LMP recording
-nodes <players> + Starts NetDoom with 1-4 players
-noblit Internal bugging switch, useless
-nodraw Internal bugging switch, useless
-nojoy Does not use the joystick
-nomonsters + Starts the game without monsters
-nomouse Does not use the mouse
-nomusic Does not play background music
-nosfx No sound effects
-nosound No sound at all
-opl3 Enables the stereo music through OPL-3 on PAS16
-phase Enables phase shifting on PAS16
-playdemo <name w/o .LMP> #+ Plays back a recorded demo
-record <name w/o .LMP> + Makes a demo recording until you finish or die
-recordfrom <0-5> <demo name>+ Records a demo from a saved game
-regdev Internal development, texture mapping
-respawn + Causes enemies to respawn in non-Nightmare
-right ++ Sets up a network terminal for "right view"
-shdev Internal development, texture mapping
-skill <skill level> + Starts on skill level (1-5)
-statcopy Unknown
-timedemo <name w/o .LMP> # Calculates the number of times the screen is
redrawn when playing a demo
-turbo <speed 1-255> Increases the speed of the marine
-warp <episode> <level> Warps to episode (1-3) level (1-9)
-wart <episode> <level> Loads a PWAD named ExMy.wad
+: Does not require the "-DEVPARM" parameter.
++: If you have a network, try setting up a network game with three players.
The three terminals should have the parameters:
"doom -devparm -nodes 3 -left"
"doom -devparm -nodes 3"
"doom -devparm -nodes 3 -right"
Then, set up the left and right terminal monitors next to the middle
monitor, in a virtual-reality type configuration. When you turn your
head, you see the screen turned 90 degrees! This ONLY works with
versions 1.0, 1.1, 1.4, 1.5, and 1.6 of DOOM.
+++: Must be used in conjunction with the "-WARP" parameter
#: For the "-playdemo" and "-timedemo" options, if you give an LMP file name
of "demo#" (i.e. "demo3"), then that internal demo will be played if the
external LMP file is not found. For example, to play the internal 1.6
shareware demo #2 (multiplayer demo), type "doom -playdemo demo2".
Additionally, when using "-timedemo," the game will give you two
numbers after you quit to DOS, GAMETICS and REALTICS. To determine
the DOOM frame rate use the formula (GAMETICS/REALTICS) * 35.
Note: DO NOT name your LMP demos ExMx.LMP, or they will *NOT* work.
If anyone has any idea what the "unknown" or question marked
parameters do, send me some E-mail!
[9-2-1]: What do the dots that appear in development mode mean?
---------------------------------------------------------------
Direct from id, the final formula for calculating the frame
rate that the dots represent has been determined. The formula to convert
dots to frames per second is:
70
--------------------
<NUMBER OF DOTS> + 1